darketh even more spooky boney bogey
<kuid2:217537:100163:6>
| Author: | GDennish |
| Kind: | bogey |
| Build: | 3.6 (TS12 and Trainz Simulator Mac) |
| Size: | 1.59MB |
| Uploaded: | 2026-01-15 |
| Downloads: |
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darketh even more spooky boney bogey
I see my skeleton walking down the street now. I’m walking behind it. Our feet touch the ground at the same time. I am my own shadow. The road we’re walking along looks familiar. The trees lining the pavement have been bleached by the sun. There are stone steps on my left. I climb them. This is the route I used to take after school. It’s very dark. The skeleton has disappeared.
The bones (not skull) in this mesh are originally by momentum from blend swap, and edited by me to be more low poly. The license for these are here:
Skeleton by momentum https://www.blendswap.com/blend/6793 CC-BY License.
- darketh even more spooky boney bogey
- $screenshot$.jpg 11.36KB
- anim.kin 5.63KB
- config.txt 1.43KB
- skellington_rod_diff.texture.txt 43 bytes
- skellington_rod_diff.tga 4.00MB
- skellington_wheel.texture.txt 40 bytes
- skellington_wheel.tga 3.00MB
- spook_env.texture.txt 32 bytes
- spook_env.tga 768.02KB
- w.im 713.32KB
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 10154
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 10154
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