SAP_Garbage_9_PBR
<kuid:439337:111169>
| Author: | MSGSapper |
| Kind: | scenery |
| Build: | 4.7 (TRS19 SP2) |
| Size: | 57.72MB |
| Uploaded: | 2023-10-23 |
| Downloads: |
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SAP_Garbage_9_PBR
A very detailed, dirty and weathered high quality pile of garbage done as a static scenery item. Uses 1K high quality PBR textures. Height adjustable. Has LOD 0 to 4. Poly count at LOD0 = 152908.
Author: MSGSapper
- SAP_Garbage_9_PBR
- barrels_b_albedo.png 1.54MB
- barrels_b_albedo.texture.txt 65 bytes
- barrels_b_normal.png 1.55MB
- barrels_b_normal.texture.txt 123 bytes
- barrels_b_parameters.png 1.98MB
- barrels_b_parameters.texture.txt 106 bytes
- barrels_c_albedo.png 1.07MB
- barrels_c_albedo.texture.txt 65 bytes
- barrels_c_normal.png 1.59MB
- barrels_c_normal.texture.txt 123 bytes
- barrels_c_parameters.png 1.84MB
- barrels_c_parameters.texture.txt 106 bytes
- buckets_a_albedo.png 1.47MB
- buckets_a_albedo.texture.txt 65 bytes
- buckets_a_normal.png 1.55MB
- buckets_a_normal.texture.txt 123 bytes
- buckets_a_parameters.png 1.29MB
- buckets_a_parameters.texture.txt 106 bytes
- buckets_b_albedo.png 1.63MB
- buckets_b_albedo.texture.txt 65 bytes
- buckets_b_normal.png 1.81MB
- buckets_b_normal.texture.txt 123 bytes
- buckets_b_parameters.png 1.34MB
- buckets_b_parameters.texture.txt 106 bytes
- config.txt 2.48KB
- container_debris_b_albedo.png 1.37MB
- container_debris_b_albedo.texture.txt 83 bytes
- container_debris_b_normal.png 1.16MB
- container_debris_b_normal.texture.txt 141 bytes
- container_debris_b_parameters.png 1.30MB
- container_debris_b_parameters.texture.txt 124 bytes
- palettes_a_albedo.png 1.44MB
- palettes_a_albedo.texture.txt 67 bytes
- palettes_a_normal.png 486.68KB
- palettes_a_normal.texture.txt 125 bytes
- palettes_a_parameters.png 1.58MB
- palettes_a_parameters.texture.txt 108 bytes
- structure_lod0.trainzmesh 12.89MB
- structure_lod1.trainzmesh 10.14MB
- structure_lod2.trainzmesh 8.03MB
- structure_lod3.trainzmesh 5.54MB
- structure_lod4.trainzmesh 3.00MB
- thumbnail.jpg 26.52KB
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 152908, 1: 122326, 2: 91743, 3: 61162, 4: 30581, 5: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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